← All work

SURVIVAL SIMULATION · PROTOTYPE

Monster Evolution

Survive as part of an ecosystem, then evolve through the pressures of the world around you.

TECHNOLOGIESGodot / C# / Data-driven systems
PROJECT FOCUSEcology, creature AI, simulation and save systems
Monster Evolution survival screen showing creature needs and ecological actions
Development screenshot: branching evolution paths and their requirements.

01 / THE PROBLEM

The design challenge.

Make creatures, weather and the player operate through shared rules rather than isolated scripted encounters.

02 / THE APPROACH

How it comes together.

The C# simulation connects persistent time, weather, ecology, anatomy, needs and utility AI. Species profiles describe capabilities and habitat fit, while the interface makes the resulting decisions inspectable.

  • Hunger, wounds, fatigue and thermal physiology affect survival.
  • Evolution pressure and branching forms build on learned skills.
  • Persistent rivals, shelters and world events survive through versioned saves.
Development screenshot: branching evolution paths and their requirements.
Development screenshot: branching evolution paths and their requirements.

03 / CURRENT STATE

A clear view of the work.

A systems-heavy prototype in active development. The roadmap explicitly defers an optional LLM layer.

EXPLORE NEXTPaths of Eternity ↗