AI-ASSISTED RPG · PROTOTYPE
Paths of Eternity
Open-ended storytelling with a game engine that keeps the rules and the record.

01 / THE PROBLEM
The design challenge.
Let a language model describe an adventure without letting generated prose invent inventory, rewards or completed quests.
02 / THE APPROACH
How it comes together.
A structured Unity–Python turn contract separates proposed actions from resolved game state. Unity validates the mechanics; the local model supplies narration and dialogue. Offline inspection and saved records remain usable without inference.
- World and character creation with explicit point budgets.
- Reviewed custom drawbacks tied to implemented check rules.
- Persistent journals and recall that preserve earlier dialogue.
03 / CURRENT STATE
A clear view of the work.
An evolving prototype. AI recall can still make mistakes; broader combat, crafting and powers remain pending.